MONTAIGNE office houses of the world 3D model

MONTAIGNE office houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to various other formats. Native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 and features Vray 3.00 HOUSES FURNITURE WORLD: NEW 2013 classic style takes shape in the elegant secretary Montaigne desk. With two drawers atop a satin gray tray made of wooden material, this curved-legged wooden desk boasts intricate carving details This product is part of the stylish Montaigne range that effortlessly blends elegance with refinement. Combining solid mango materials with slight hand-limed finishings gives each piece a remarkably natural look The intricately detailed and curvaceous lines, beautifully carved legs, and finely sculpted cornices in slate gray are characteristic features of this range's genuine craftsmanship, alongside traditional aged brass handles and locks that accentuate the design. Each product is precisely measured at 75 x 150 x 70 cm. Weight: 31 kg Available for viewing here: http://www.maisonsdumonde.com/en/products/item/secretaire-montaigne-130506.htm (ref: 130, 506) Price €599 This 3D model comprises 1253 polygons The provided textures can be easily located in the corresponding .skp file A guide to extracting these textures from .skp files is included below To access textures with software such as Sketchup (free version available), simply follow the step-by-step process outlined. Using either of two possible methods: Sketchup Export Option Alternatively, by going to File -> Export -> 3D Model in your chosen software and selecting a .COLLADA file (*.*dae) option and verifying 'Export Texture Maps,' a folder containing all associated textures will be exported alongside the model. The next location of this exported folder is displayed. With access to any other relevant software packages including C4D, the same steps can be used C4D (Trial Version) Import the .skp file to activate automated creation of texture files within your local folder When working in 3ds Max or other compatible applications, ensure textures are located directly next to exported FBX file Alternatively, if using C4D you may export to 2d Graphic, and select either JPEG, TGA. BMP etc - then open in appropriate editor: If this is a complex image with more than one part such as textures (and especially texture maps) these could end up very large files which would result into long render times or errors - if so I would use C4D for it (C4D supports saving individual images with name set to something like ".TextureName1")

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