MONTAIGNE Lamp Maisons du monde 3D model

MONTAIGNE Lamp Maisons du monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and subsequently transformed into multiple formats. The native format is .skp while the 3dsmax scene operates on a 3ds Max 2016 version, rendered with Vray 3.00 Reference: 146429 Dimensions (cm): Height 90 x Width 51 x Projection 51 Weight: 12.56 Kg crafted from solid mango wood, this lamp showcases a classic style complemented by a white cotton shade. Placed in the bedroom or living room, this lamp is certain to capture attention. Decorative detail: its foot design is shaped in full circularity. Our suggestion: position it conveniently in your space. To explore more of this same style, discover the BEAUMONT lamp. Reference 146429, price: €199.90 Polygons: 10386 Textures can be located within the .skp file. To extract textures from a .skp file, consider the following software options: Sketchup (Free) Simply export an image of your choice as a 2D file under File/Export/2D Graphic - dropdown option. Another Method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Access the exported file location. Within the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version sufficient) Upon importing .skp file to C4D, a folder containing textures automatically appears next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find these within that directory. Alternatively, you can export an fbx file with embed media option selected (in export dialog window), so a folder of textures together with the fbx file will be automatically generated. Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D and open material editor. Select any material with a texture, click on the texture name in the Textures section, then click the three dot button. All textures are now visible within ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any desired folder.

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