
Monster sufferer Low-poly 3D model
cgtrader
Monster: a low-poly sufferer for diverse game genres. Existing in an archive are high-quality texture maps, basic low-poly FBX mesh models and pre-made animation sequences within Unreal Engine 4 environments. The detailed textures used for this monster are: two large image files measuring 4096 pixels by 4096 pixels in resolution. Each weapon has its own distinct textured model also measuring at a maximum of 4096 pixels by 4096 pixels in size. Similarly, every individual texture and visual detail of the monster's body can be found using the same level of detail and dimensionality, once again with a top size of 4096 pixels by 4096 pixels. Within the pre-made animation sequences you will discover over twenty different animated scenarios that display dynamic interactions and expressive emotional reactions such as attacking eight different styles in succession. In addition, you'll notice detailed idle poses two distinct methods the monster moves about while walking; the mannerisms for both walking at a steady pace one time fast motion with sprinting included as part of it one time standing perfectly still during these types idle movements plus the ways four times when monster ends its journey here we see visual cues depicting various states leading towards passing out. One example would show its reactions whenever someone tries jumping up, expressing its emotion throughout that instance taking harm is only displayed one time then a display as being consumed by extreme fury; each single gesture of character portrayed comes together making for all-encompassing portrayal in terms interaction between these different scenes showing unique emotions in form and action taken throughout animation loops.
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