Monster statue 4 Low-poly 3D model

Monster statue 4 Low-poly 3D model

cgtrader

A mysterious monster statue is crafted from reinforced concrete and stands proudly in a park located in eastern Ukraine. The sculpture features an intricate scan of the model, complete with textured details. A low-poly version of the model also exists, including a LOD group and textures. Additionally, a comprehensive set of PBR-ready textures is available for use in various game engines, such as Unity and Unreal Engine 4. Each texture boasts a high resolution of 4096x4096 pixels. To ensure seamless integration with popular game engines, the textures are carefully packaged according to their specific requirements. For Unity's HD render pipeline: * Albedo maps serve as the base color, with opacity levels defined by the Alpha channel. * Mask textures feature metallic properties on the R channel and ambient occlusion details on the G channel, while glossiness is indicated by the Alpha channel. * Normal maps provide detailed surface geometry information. * Emissive textures highlight areas that glow or emit light. In contrast, Unity's universal render pipeline demands: * Albedo maps to serve as base colors, with opacity levels defined by the Alpha channel. * Metallic and Smoothness data are packed into a single texture, where R channel represents metallic properties and Alpha channel signifies glossiness. * Specular and Smoothness details are also included, with R channel representing specular values and Alpha channel signifying glossiness. * Normal maps continue to provide detailed surface geometry information. * Emissive textures highlight areas that glow or emit light. * Ambient occlusion data is encoded in black and white format. Unreal Engine 4 requires a slightly different approach: * Base color information is stored in the RGB channel, with opacity levels defined by the Alpha channel. * Occlusion, Roughness, and Metallic properties are combined into a single texture, where R channel represents mixed ambient occlusion, G channel signifies roughness, and B channel indicates metallic values. * Normal maps continue to provide detailed surface geometry information. * Emissive textures highlight areas that glow or emit light.

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