Monster Bush Master Mutant Low-poly 3D model
cgtrader
I conceptualized a Monster project several years ago that envisioned a gigantic creature wandering across the map with numerous shrubs on its back and players able to climb onto it while it's slumbering, adding an immersive twist to the game environment. Regrettably, I never had the opportunity to integrate this project into any actual development endeavor. Although my Monster model is not remarkably low-poly or hi-poly by modern standards, its geometry consists of a higher number of polygons due to its intended enormous size. During testing, however, I discovered that reducing its polygon count produced an aesthetically displeasing effect. I rigged the Mutant with some basic skeleton structure but didn't venture into animating it. I'll be honest – creating animations isn't exactly my forte. The texture I applied to the Mutant is a 4K PBR (Physically Based Rendering) asset incorporated within a single material. It was all crafted using Blender as the primary development tool.
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