
Monolith Construct
thingiverse
For a truly immersive experience in your tabletop RPG game of Dungeons and Dragons 5th Edition, we suggest adding an additional rule set that can elevate your players' interactions with this massive monument. These supplemental rules are not only designed to expand on existing systems but also add depth to character relationships within the campaign world. By incorporating these guidelines, you can increase tension, enhance emotional connections between party members and create opportunities for memorable storytelling sessions. Here is a summary of some potential modifications: * Party Members as Custodians: Assign players individual custodian roles in managing certain aspects of the monolith's environment or energy emanations. This fosters team reliance and cooperative decision-making. * Resonant Frequencies: Players with specific skills or classes may discover and react to particular frequencies resonating within or through the monolith, influencing local circumstances. * Monolith Senses: Create an optional ability for players that would allow them to detect internal structural changes, external effects of environmental hazards or any other unique sensations as their party explores deeper into the monolith. When including this Living Monolith option, don't be afraid to add more intricate mechanisms such as dynamic shifts in resonance depending on each player's skills, or new effects of a specific environmental threat based on where the players stand within its depths. Feel free to explore and expand these suggestions in ways that best complement your story.
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