Monolith
sketchfab
My first model textured using Substance Painter! I wanted to try something straightforward, so I could experiment freely within Substance Painter (I'm still learning how to use it!). I started by sculpting on a basic box in ZBrush, with no clear idea of what I would sculpt onto it. Then I did the retopo of the HP using Topogun. UVs were done under 3DSMax, and finally textures were baked and created using Substance Painter. Two thousand resolution textures (original Substance Painter project done at four thousand) using a mix of generated and hand-painted materials/details. I hope you'll enjoy it! Artstation link: https://www.artstation.com/artwork/wdJBO
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