
Monkey
3docean
Creating a 3D Monkey in Maya 2013 is a straightforward process that can be accomplished using the software's various tools. To begin, open Maya 2013 and create a new scene by selecting "File" > "New Scene." This will launch the scene creation window where you can choose the units of measurement for your project. Once you have created your scene, navigate to the "Polygon" menu and select "Create" > "Cube." This will generate a basic cube that you can use as the foundation for your monkey. To create the body of the monkey, select the cube and go to the "Edit Mesh" tab in the Attribute Editor. In this section, you can adjust the mesh's properties such as its shape, size, and subdivisions. To add more detail to the monkey's body, navigate to the "Modeling" menu and select "Extrude." This will create a new polygon that you can use to build out the monkey's torso. To create the head of the monkey, repeat this process by creating a smaller cube and extruding it into a rounded shape. Next, you'll need to add some rigging to your monkey so that it can be animated. To do this, navigate to the "Rigging" menu and select "Create" > "Rig." This will launch the rig creation window where you can choose the type of rig you want to create. For a basic monkey, a simple IK rig should suffice. Once you've created your rig, you'll need to assign it to your monkey model. To do this, navigate to the "Rigging" menu and select "Assign Rig." This will prompt you to select the model that you want to assign the rig to, which in this case is your monkey. With your rig assigned, you can now begin animating your monkey. To do this, navigate to the "Animation" menu and select "Create" > "Animation." This will launch the animation creation window where you can choose the type of animation you want to create. For a basic monkey, a simple walk cycle should suffice. To add some additional detail to your monkey, you can export it as an OBJ file. To do this, navigate to the "File" menu and select "Export" > "OBJ." This will prompt you to choose the location where you want to save the file. In addition to exporting your monkey as an OBJ file, you may also want to consider adding some additional details such as texture maps or normal maps. To do this, navigate to the "Rendering" menu and select "Create" > "Texture Map." This will launch the texture map creation window where you can choose the type of texture map you want to create. With your monkey fully rigged and animated, you can now export it as a 3D model file that can be imported into other software packages. To do this, navigate to the "File" menu and select "Export" > "3DS Max." This will prompt you to choose the location where you want to save the file. Overall, creating a 3D monkey in Maya 2013 is a straightforward process that requires minimal technical expertise. By following these steps, you can create a fully rigged and animated monkey that can be exported as a 3D model file for use in other software packages.
With this file you will be able to print Monkey with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Monkey.