MONASTIR CABINET houses the world  3D model

MONASTIR CABINET houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted into various other formats. The native format is .skp, while a 3ds Max scene is version 2016 and rendered with Vray 3.00 CATALOGUE 2014 A decorative small cabinet with two doors adds the perfect touch to your stylish bohemian home decor. This painted black wooden storage cabinet features two doors with three sturdy internal shelves for organized storage space. A luxurious pearl-encrusted facade makes this sleek dresser stand out as a beautiful exotic design accent in any room. Explore other unique cabinets like the metal cabinet Kinshasa. Size: 113 x 76 x 36 cm Weight: 0.10 Kg ref 138765 price $599.90 Polygons: 209 Text files can be found within the .skp file. To access these text files, you can use the following methods if you have any of these software applications: If you are using Sketchup (which is free): Export the image as a 2D file by going to File/Export/2d Graphic. Another way to extract textures in Sketchup is: Go to File -> Export -> 3D Model. Save it as a COLLADA File (*.dae). In the options button make sure that Export Texture Maps is checked. The exported files are found within a folder named after the .skp file with all of the textures. If you have C4D (the trial version will suffice): When you import the .skp file into C4D, it creates a folder full of textures next to your .skp file. To extract textures from a 3ds Max scene: Firstly, open your .skp file in 3ds max. Your .skp files store texture files within ..\3dsmaxsceneassetsimages. Additionally you can also export fbx file with the embed media option chosen (in export dialog window), this automatically generates a folder of textures alongside the fbx file. Finally, to access textures in Rhinoceros 3D: Simply open .skp file and navigate to Panel -> Material Editor. Choose any material that contains texture and then click on its name. A menu of textures opens, it should be in the directory ..\AppDataLocalTemp\embedded_files. Feel free to copy or paste these files into a folder where you like to store them.

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