
MolteniC Doda Chair UE4 Low-poly 3D model
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Real-World Experience Optimized in Unreal Engine 4: Molteni & C Doda Chair Scene Preparation Expertly Tailored for Unreal Engine 4.13.1 Authentic Visuals Evident in Screenshot Preview Images from the Fully Baked Scene Core Position Precision Set at Zero Coordinates in a Stable, Reliable Pivot at 0,0,0 High-Definition Studio Scenes Deliberately Omitted to Provide a Distinct, Undistracted Viewing Experience Asset Geometry and Details Innovative Modeling Technique Reduces Entire Model into One Simplified, Compact Object for Seamless Workflow Optimization Elevated Visual Clarity Ensured with Ideal Object Sizing Suitable for In-Close Focus and Intensive Scene Inspection Optimized Material Labeling Enables Accurate Navigation through All Associated Materials Technical Data Efficient Use of 3ds Max Unwrapping Capabilities Applied for the Creation of Highly Realistic UVW Maps Effective Flatten Mapping Approach Utilized to Produce Smoothing, Distortion-Free Cluster Packed Elements Compatibility with UE4's Powerful Shading Language Demonstrated through Integrated Ue4 shaders
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