Module Children39s desk BLUSH houses the world  3D model

Module Children39s desk BLUSH houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other formats. Its native format is .skp, while a 3dsmax scene is compatible with 2016 version of 3ds Max software, rendered with Vray 3.00 Reference: 150261 Dimensions in centimeters: H 15 x L 110 x PR 17 Weight: 9 Kg Designed specifically for the BLUSH desktop, a white wooden module offers additional storage space by adding three niches and two drawers, a storage module that sits horizontally on a shelf against an office wall. A decorative detail adds color to the buttons on the drawers, while highlights feature pastel tones that perfectly match other office furniture in the same collection, creating a sweet vintage atmosphere reminiscent of the MAURICETTE chair Reference: 150261 Price € 49.99 Polygons: 66 Textures can be found within the .skp file for extraction How to extract textures from the .skp file? If you have access to any of the following software, extracting textures is easy, simply follow these guidelines provided. Sketchup (Free) Export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Open the exported file location in the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version is sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, texture files are stored in the ..\3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), which generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp file to Rhinoceros 3D and open the material editor (Panels->Material Editor). Select any material that has texture applied. Click on the texture name in the Textures section, click on the three dot button, and you will be able to see all textures in the ..\AppDataLocalTempembedded_files directory. You can freely copy and paste the textures to any folder of your choice.

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