Modular Waystation Space Station Low-poly  3D model

Modular Waystation Space Station Low-poly 3D model

cgtrader

This package contains a modular sci-fi station designed to create versatile waystations or other space stations of various sizes. It can be seamlessly integrated into top-down and side-scroller games as well as space RTS and 3rd person spaceship shooter settings. The station's modules are highly customizable, allowing users to combine, move, rotate, and scale them to suit specific design requirements. Since this model is unskinned and unrigged, creators can easily develop animations using the keyframe tools built into most 3D applications or game engines. Firing animations, explosions, or other visual effects are merely a few examples of what can be accomplished. Scifi Waystation: Features twenty interchangeable modular components. Each module is uniquely designed with functional elements like turrets, missile launchers, and torpedo systems included as part of the standard set-up. Included within the package: - Three distinctive example space stations showcasing varying configurations - Seven distinct texture sets available for modification Designing Custom Space Stations: Utilize any combination of modules to create customized stations. Add, remove or alter parts according to personal preferences. All modular elements are highly adaptable and allow designers a tremendous degree of control over their creations' size and functionality. Incorporate an array of armaments, propulsion systems or storage modules to create something uniquely tailored for any setting in your space-themed world. Scalability: Adjust models based on your preferred engine specifications if necessary. Rescale according to needs. The Station’s Textures: Available for seamless use across various workflows including Specular and Metalness-based (PBR) as well as non-PBR enabled projects Key features within this pack are presented below: 1. High Resolution Maps Textures designed in the 4096 x 2048 size offer superior level of detail for more refined visuals. Multiple texture combinations: • Albedo maps (normal RGB PNGs) A representation of object appearance that is lit uniformly • AO, Ambiance Occlusion Integrates depth perception within scene using grayscale mapping • Gloss Used to highlight and diminish light Note: Metalness is only a relevant map when it has an output or function outside PBR environments. 7. Normal Maps

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