Modular Vat Barrel Low-poly  3D model

Modular Vat Barrel Low-poly 3D model

cgtrader

All preview renders were meticulously crafted in Blender 2.8 utilizing Cycles renderer, harnessing the full potential of physically based Principled BSDF shaders. A robust render setup was carefully constructed using a high-definition lighting map, boasting an impressive 16384x8192 HDRI image (meticulously included for future reference). Each texture underwent optimization specifically designed for cutting-edge PBR rendering solutions, leveraging Metalness and Specular workflows with precision. The level 4 subdivision modifier is strategically applied to geometry, unlocking unparalleled detail. The beauty renders harness the combined power of albedo, roughness, and vector displacement maps to deliver a visually stunning result. GEOMETRY Precision-crafted 3D models comprised of low poly meshes have been meticulously designed to provide optimal balance between detail and performance requirements. These mesh elements are strategically subdividable up to their original sculpt level of 6, ensuring that every minuscule detail present in the displacement map is accurately represented. This meticulous approach not only facilitates stunning high-detail close-up renders but also empowers game developers to leverage the same model in various game environments by using lower subdivision levels or non-subdivided meshes. GEOMETRY CENTRIC DETAILS The geometric data was centered around the origin for convenient import and manipulation. The scale of these 3D models is faithfully rooted in real-world dimensions, precisely measuring in centimeters as a standard unit. Each element comprises polygonal quads only to guarantee maximum performance without any compromising on precision. A rigorous no pole rule applies here with an utmost edge cap limitation of five edges. To ensure cross-platform usability and accuracy during displacement processing, the models are encoded with a standardized displacement distance value set at 1 centimeter for other software packages. UV SPACE ALLOCATION AND TEXTURE MAPPING Effortlessly linear UVs have been applied across all 3 meshes for a uniform look, which provides substantial benefits for any downstream image or video rendering. For those needing additional details and manipulation on specific surface areas each texture map was manually reviewed based upon it’s characteristics before mapping, allowing precise optimal allocation to available uv space. Locked UV boarders were created with a fixed non-interpolated linear value mapping technique as applied no internal smoothing which has greatly improved UV smoothing errors from happening at higher level render states, maintaining pixel perfect distortion when used. Provided within this scene file: are the texture and associated settings. These can include Albedo (Diffuse) Roughness Vector Displacement An even bigger high-definition HDR image, a full size spherical lighting environment captured and embedded inside these files More materials including Normal Specular and others exist outside this original download. No reliance has been placed upon any 3rd-party plugin during rendering - purely vanilla Blendor with full standard compatibility to existing setups A custom, hand-tailored model crafted using the latest features in Blender 2.8 for superior performance capabilities. Your comments and insights on how to tailor future releases would greatly benefit further quality advancements. Every note provides me valuable information in regards to understanding and catering better for our growing community! Thank you again for selecting these exceptional high-end resources, a direct outcome of collaboration will keep making more!

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