
Modular Medieval Town Low-poly 3D model
cgtrader
Modular Medieval Village is a highly detailed 3D game asset, comprised of numerous building module elements in a whimsical cartoon-style medieval theme. Game developers can easily construct their own fantasy game worlds by combining and customizing these house part modules! The modular village system prioritizes versatility, enabling users to create an incredible array of home designs. This extensive library of objects boasts nearly 1000 items, each expertly crafted to showcase intricate texture details with the aid of a high-resolution atlas (4096x4096). Moreover, this asset comes equipped with 3 premium skin options: Red, Blue, and Yellow. Notably, the horse features four distinct animations that captivate the imagination: Idle, Walk, Run, and Eat. To further elevate creative possibilities, the Village offers an impressive array of ten fully-designed houses, each paired with a diverse assortment of complementary objects that enable users to customize their unique buildings. These custom house variations range from two to three for each design, significantly expanding the overall number of possible building configurations (30) – with ample opportunities to exceed 30 depending on user creativity! Each module type boasts an exciting diversity: - The Barrack module is supplemented by three variation options. - A Bakery offers both an original house and three alternative designs. - A Beer House contains one original house plus three custom versions. - The Blacksmith's dwelling features one unique design accompanied by three creative alternatives. - Dye House includes an authentic build option, as well as three creative reinterpretations. - Farm Houses offer an array of farm fields featuring 3 options: tomato, carrot, and radish. - A fully realized Inn, comprised of one primary design along with its 3 alternate configurations. - The vibrant Market area consists of one primary house and 3 innovative variants. - Potters showcase a traditional-style pottery home accompanied by 3 variant choices. - Additionally, numerous items contribute to this extensive library: • Over 250 distinct objects enable developers to craft detailed, immersive scenes. • Table and chair sets designed specifically for various building types are included. • Objects range from basic Barrel and Crate, through various edible items (bread), powdery ingredients (bag powder) and fruit, down to farming-specific goods like Cloth Poles, Ink Pigment Ceramics (Jars & Pots), cereal, bags with milk & honey pots used within the market context. 3 functional market stalls were built. • 4 road segments facilitate the creation of longer pathways for players to navigate. • Tiling ground sections comprise six distinct elements to establish diverse settings and scenarios within games set within a village. • Specific Barrack and Blacksmith pieces enable more realism in action-adventure scenes through detailed depiction of these specific assets: Weapon, item arsenal. - 6 Tree Variations are represented allowing designers to blend forest with human habitation aspects by inclusion trees and various types that match different landscape styles within medieval world. • For more dramatic environments several Rock clusters for building & design usage • Adding greenery in a village atmosphere by incorporating bushes, an added extra six. The Horse's animation states as mentioned before: "Eat Grass" has two distinct phases 20-210 while other anims range differently such like "Head down - eat grass ( 20 -40) then 'eating' phase is within another different numbers set : Eating: ( 40 -183) or in higher animation phase - 'head up' to show finishing: 183-210; In 'Idle State: ( 210 - 310 ) Walk anim goes between ' Idle phase (320-360) followed then by Run with its slower, & then the fastest phases '
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