
MODULAR MEDIEVAL SWORD Low-poly 3D model
cgtrader
Support & Tutorial: Discord Channel: https://discord.gg/kD5xppA Tutorial: https://youtu.be/ofnS15Pxguc Changelog: Available here: https://discord.gg/Ft75Zx7 Description: Historically accurate, physically precise set of medieval sword components stands out for its modularity. Each component adheres to the highest standards of historical accuracy. Package includes 5 levels of detail (LODs) for each meticulously crafted component. A standard sword exhibits the following LOD breakdown: - Level 0 boasts 2500 polygons. - Level 1 presents a more optimized approach with 1500 polygons. - Level 2 offers a significant reduction in polygon count to 750 polygons. - Level 3 brings polygon count down further to 350 polygons. - Level 4 reaches an impressive 100 polygons, catering to VR enthusiasts and game developers alike. Each component benefits from expertly crafted materials, including PBR and carefully named resources for effortless application. This comprehensive package boasts: Assets: - A staggering 9 varieties of pommels - No less than 5 sophisticated grips - An impressive collection of blades (also available in other styles) - Crossguards crafted with precision (for an additional option in the design) Textures accompany the package: - Beautiful textures adorn every aspect, from intricately detailed grips and stunning blades to perfectly finished crossguards. Special features include a completely modular construction ready for custom modifications. VR/AR enthusiasts are well catered too, ensuring seamless compatibility. All assets are PBR enabled with multiple texture sizes available - no worries there. This comprehensive asset is an ultimate choice among medieval sets, boasting 4K capabilities alongside its already high-end content. Here's what lies within this extraordinary pack: - LOD details to provide stunning visuals without performance sacrifices - A rich selection of intricately designed pommels - Texture sizes for effortless customization Mesh count is substantial at 33. Material and material instance counts make up an extensive set - total count exceeds expectations. The documentation offers in-depth insight and expert information about all included features, ensuring a flawless deployment into the game environment or AR/VR application.
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