Modular Furniture Set by Walter Knoll 3D model

Modular Furniture Set by Walter Knoll 3D model

cgtrader

High-quality 3D models of the modular furniture set Living Landscapes by Walter Knoll deliver precise accuracy.\n\nThe comprehensive collection includes 17 modules, expertly crafted for versatile arrangements that produce an assortment of sofas in various sizes and configurations.\n\nUtilizing these customizable modules enables users to design the ideal sofa to complement virtually any interior space.\n\nInnovative pivot points facilitate seamless alignment of separate components.\n\nThirteen premade layouts are conveniently available within the file, complete with preview images to spark creativity.\n\nThe advanced leather shader employs procedural diffuse maps for effortless color customization to meet project demands.\n\nA flawless leather bump map texture is intricately woven into the shader, allowing for lifelike close-up visualizations.\n\nBuilt to meticulous real-world standards, these models promise authentic scale and dimension.\n\nIncluded in the comprehensive package are both V-ray and standard materials versions, accompanied by a seamless leather bump map texture and a high-poly model suited for extreme close-ups.\n\nFor Max scenes, the model boasts a MeshSmooth modifier, enabling users to easily fine-tune mesh quality for enhanced visuals.\n\nThese meticulously crafted models arrive ready for drag-and-drop use, bereft of background objects, cameras, and lights within the scene.\nTotal polygon counts with MeshSmooth - 2 iterations: Polys: 1,239,962 Verts: 1,240,094 Without MeshSmooth: Polys: 79,746 Verts: 79,870 The provided polycounts encompass all 17 modules and pre-configured settings as showcased in the final screenshot. A Max zip file includes separate scenes with V-ray and standard materials tailored for compatibility with Max2009.\n\nFor a broader audience, 3DS, FBX, and OBJ versions are available. Specifically, OBJ files have been formatted for Cinema4D, Maya, Lightwave, and XSI.\n\nNotwithstanding exported textures may exhibit some disparity from preview images due to procedural materials within Max software, users can adapt these textures as a base for custom materials within their respective platforms.\n\nWhile compatibility across various software suites is ensured, slight deviations in appearance might occur, potentially necessitating manual reassessment of materials or texture reassignment.

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