Modular Forerunner Bunker Set [Halo]
sketchfab
I built this Arma 3 Total modification, Operation: Trebuchet, based on assets from Halo: Reach's firefight map Installation 04. I created a modular set to learn how to make modular assets using the same trim sheets. All objects in the set are textured with just two trim sheets and some have a color variation for added variety. The workflow is midpoly with chamfers, bevels, and face-weighted normals. Textures were made in the non-PBR specular glossiness workflow.
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