
Modular Dice Dice Tower
thingiverse
What if your dice tower looked like actual dice? That's kind of the idea here. Each of the six sides of a standard (six-sided) die have a particular function to play: 1 - A straight chute. 2 - A two-turn spiral. 3 - A funnel (with a few bars to break up and reduce clogging) 4 - Four ramps in rotating succession. 5 - Side entry to bottom exit (see below). 6 - A (semi-)controlled side exit The #5 doesn't seem like much use, but it's unique in its ability to be turned on its side for use as an exit. Also, one- and two-cube hollow stacking blocks are included so you can build irregular towers (for example, use a 6 to go into a 5, which then drops into another 6), along with a bracket to put between stacked cubes to help with stability. There's a single base for simple, straight towers; a double base for those like the one just mentioned; and a base connector for making a more complex base if you're so inclined. The regular-sized catch tray should be good for most purposes, but an expanded one is included in case you need to use lots and lots of dice (like, more than 15-20 or so). That one may be too big for most printers, though. There are also three versions of the entry funnel: a basic one, good for most purposes; one with a narrower rim, to help the dice tumble a bit more; and one with a couple of crossed bars, to spread out the dice a bit more. NOTE: This is designed for standard-sized (19mm) dice. I can't predict what might happen if you use different-sized dice, though jams and flying dice are possible.
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