Modular Combat Rifle-Designated Marksman Variant Low-poly 3D model

Modular Combat Rifle-Designated Marksman Variant Low-poly 3D model

cgtrader

Modular Combat Rifle (Designated Marksman Variant) The intermediate sniper rifle steps up its game, packing more punch than its bigger .308 brother, but not as far-reaching. It makes up for the difference with follow-up shots and agility. Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file. Materials are set up in the Blender, Unreal, and Unity files. Scenes are set up with textures already applied. The Blender file is set up with textures and materials, but to get it working correctly, create a folder named 'MCR_DMR' in 'Documents', then place the Blender file and both Texture files inside. This is the path set for Blender textures. The Blender file contains models with original 4-sided polygons instead of triangles like the others. Correct parent hierarchies are set up in all scenes. No Ngons Models: (Models are separated into separate parts for ease of animation, indicated next to model name) MCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options) Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K) Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) Big Scope: (Black; Tan; Muddy Green) (Tris: 3,396; Verts: 1,767) (2K) Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K) Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K) 5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512) Angled Foregrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K) Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K) Ribbed Silencer: (Tris: 576; Verts: 290) (1K) Square Silencer: (Tris: 328; Verts: 166) (1K) Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K) Rail Attachment: (Tris: 486; Verts: 268) (512X512) Textures: Blender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. Unity:AlbedoTransparency; MetallicSmoothness; Normal. Unreal:BaseColor; Normal; OcclusionRoughnessMetallic. Note: For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair. Hope you like it! Kerj-3D

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