
Modular Combat Rifle-Carbine Variant Low-poly 3D model
cgtrader
Human: Modular Combat Rifle (Carbine variant) If it were a person, it'd be that guy who's not particularly skilled at anything, but manages to excel in every area. Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file. All the materials are set up in the Blender, Unreal, and Unity files. Scenes are already set up with textures applied. The Blender file is configured to work correctly by creating a new folder named 'MCR_Carbine' in the 'Documents' directory and placing the Blender file along with both Texture files inside it. This is the path that the Blender textures are referencing (remove the '(1)' in the file name of the Carbine Textures 4K and Textures folders, which was a result of some issues during upload). The Blender file contains models constructed using original 4-sided polygons instead of triangles like other files. Correct parent hierarchies have been set up in all scenes. No N-gons are present. Models: (Each model is separated into distinct parts for ease of animation, and these separate parts are indicated next to the model name) MCR Carbine: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 14,017; Verts: 7,290) (4K and 2K texture options) Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K) Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K) Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K) 5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512) Hurricane Holographic Sight: (Black; Tan; Camo; UCP; Digitan) (Tris: 7,609; Verts: 4,137) (2K) Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K) (This scope mesh is designed for zooming by moving the camera in front of the scope and covering the whole screen with a crosshair.) Angled Forerip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K) Stubby Grip: (Black; Tan; Olive Green) (Tris: 1,568; Verts: 838) (1K) Silencer: (Tris: 1,680; Verts: 842) (1K) Square Silencer: (Tris: 328; Verts: 166) (1K) Rail Attachment: (Tris: 486; Verts: 268) (512X512) Textures: The Blender file includes the following textures: Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness. The Holographic sight also has Opacity and Emissive maps. In Unity, the textures are set up as AlbedoTransparency; MetallicSmoothness; Normal. There is also an Emission map for the previously mentioned sights. In Unreal Engine 4, the textures are configured as BaseColor; Normal; OcclusionRoughnessMetallic. There is also an Emissive map for the previously mentioned sights. Hope you like it. Kerj-3D
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