Modified CT-200 Star Wars Legends

Modified CT-200 Star Wars Legends

thingiverse

Avioza nailed his original starship. Length, crew, etc. So, I remixed his a bit. Just added some primitives in Blender to create guns, turrets, and flesh out the body a bit.However, I run an active Star Wars D6 game and always thought a basically okay freighter design was ruined by it's lack of potential volume. So, I took a version built by a Mandalorian character and fleshed out Avioza's design in Blender, did cleanup in both Blender and Meshlab. Hope someone likes it.Anyways, I am fairly novice with Blender and Meshlab, so there's potential for mistakes. I included some extra files as I had a couple of iterations of the ship so far. I'll probably update this with some extra variations that have more weapons.I also tweaked the other specs for the game:Star Ship: CT-200MkIIStock Model and OptionsCraft: Reynolds Shipyards CT-200 Mk II Medium FreighterCost: 100,000 credits (new); No used versions on market yetType: Medium FreighterScale: StarfighterLength: 45m; Width: ; Height:Skill: Space Transports:CT-200Crew: 2-3; Gunners: 0-6; Skeleton 1/+10Passengers: 6Cargo Capacity: using dial calipers, scalecalculator.com, and a reasonable formula based on real life (2/3 of volume = metric tons), I'm estimating about 1,000 metric tons. Realize that most of the ships, nobody calculated anything, WEG and later content creators kinda pulled things outta somewhere dark and dirty. So, use what ever cargo capacity you see fit if you don't agree. Just enjoy!Consumables: 6 monthsHyperdrive Class: x2Backup Hyperdrive Class: x15Nav Computer: yesManeuverability: 2D+2Space: 6Atmosphere:Hull: 5DShields: 2DSensors: Basic Civilian (range=1AU) (options for more advanced sensors)Weapons:5 Heavy Quad Laser GunsScale: StarfighterCrew: coordinated (pilot/co-pilot/gunner)Skill: Starship GunneryFire Arc: Turret (3 dorsal / 2 ventral)Fire Control: 2D+2(optional – 2 concussion missile launchers or 2 proton torpedo launchers)2 Concussion Missile LaunchersScale: StarfighterCrew: coordinated (pilot/co-pilot/gunner)Skill: Starship GunneryFire Arc: Fore (either side of forward fuselage nestled in between bulkheads for fuselage and secondary cargo compartments)Ammo: Varies, but can be dumb all the way to top shelf smart missilesCapacity: 10 missiles each launcher, with optional 10 missile pre-loaded magazines available, reloadable from secondary cargoFire Control: 2D+2(optional)2 Proton Torpedo LaunchersScale: StarfighterCrew: coordinated (pilot/co-pilot/gunner)Skill: Starship GunneryFire Arc: Fore (either side of forward fuselage nestled in between bulkheads for fuselage and secondary cargo compartments)Fire Control: 2D+2Ammo: Varies, but can be dumb all the way to top shelf smartCapacity: 12 Torpedoes each launcher, with optional 12 torpedo preloaded magazines available, reloadable from secondary cargo

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