
Modeling Week 1 - Activity 5 Doorstop
sketchfab
MODELING WEEK 1 - ACTIVITY 5 Let's put a plane primitive object to work in creating a simple doorstop. We'll tackle this challenge by working through several steps, which I've replaced with hints instead of providing the full process. As you try to figure out how to transform Step A and B into Step Z, save your work frequently to avoid losing progress if anything goes wrong. I've enabled wireframe and edge display for the objects to give you a clear visual guide that you can follow.
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