
MITSUBISHI A6M2 Type0 Model11 Serial 3-112 Low-poly 3D model
cgtrader
Color scheme: Pilot - Lt.Minouru Suzuki, China, Summer 1941 3D MODEL GENERAL INFO The model was created from blueprints, photos and historical documentation with precision in detail and real units of measurement for a faithful digital reproduction of the original. It was made with Lightwave and finished and texturized in 3DCoat. Cockpit NOT INCLUDED. LIGHTWAVE and BLENDER The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller and landing gears). OBJ and FBX - Animate the airplane by making your own setup according to the 3d software you are using. You may need to reassign uv textures when opening the files with different software. The aircraft is subdivided into two parts each one with its uv map. UV TEXTURE LIST: Fuselage: color, metalness, normal, roughness, specular (8K textures) Wings: color, metalness, normal, roughness, specular (8K textures) 10 uv texture maps in total All provided texture maps are in 8K. You can scale down to 4K (or even to 2K) depending on your needs. The transparency map for the hood windows is stored in the alpha channel of fuselage color map (a6m_type0_mod11_3-112_fuselage_color.png) If you need to reassign texture maps inside the Blender scene, please set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel). I am available to give assistance for any difficult or question. I would be grateful if my models could help you do a great job.
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