
MISTRAL firm Maisons du Monde 3D model
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This 3D model was originally built with Sketchup 8 before being converted to other 3D formats. Native format is .skp, and the 3ds Max scene is compatible with 3ds Max 2016, rendered using Vray 3.00 CATALOGUE 2015 Ref. 147130 Dimensions (cm): H 120 x W 75 x PR 40 Weight: 42 kg of metal and wood, the white cabinet features a storage space with two internal shelves. Featuring natural tones, this cabinet complements your seaside atmosphere easily, completing it with Deco details. The wooden slats give off a recycling aged look that sets the improper design in its own unique style. You will appreciate: the visible rivets that strengthen this creative design, just like BLOOM study.\nRef. 147130, Price: $349.90\n\nTextures are available within the .skp file\n\nTo extract textures from a .skp file:\n\nIf you have any of the following software, it is simple. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing a .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there, or you can export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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