Missiles and bombs collection

Missiles and bombs collection

3docean

Human: Missiles and bombs collection 3D Model. 10 individual objects (AGM-114 Hellfire, AGM-62 Walleye, AGM-65 Maverick, AIM-120 AMRAAM, AIM-132 ASRAAM, AIM-54 Phoenix, AIM-7F Sparrow, AIM-9L Sidewinder, B61 nuclear bomb, B83 nuclear bomb), each one with its own non-overlapping UV layout map, material and PBR textures set. Production-ready 3D model, with PBR materials, textures, non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: Nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) Nr. 7-8 are wireframe images Nr. 9-10 are screenshots from the Blender 3D scene, showing UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 10 objects (meshes), 10 PBR materials, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048×2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 72,959 vertices, 72,703 quad faces (145,406 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: find the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8, too. So, you'll be able to edit textures or just import the FBX/OBJ file along with the textures set you want, in your 3D modeling software or game engine, and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is not provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/missiles-and-bombs-collection-scene-30d1d5d6260f4cd2929c2ddac7aa3e29

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