Missile Turret Game Ready PBR Textures Low-poly  3D model

Missile Turret Game Ready PBR Textures Low-poly 3D model

cgtrader

Human: Ultra-Responsive Game-Friendly Missile Defense System.Visual effects were rendered in High-Quality Image Processor.Preferred norms were calculated from a Highly Detailed Model.The model includes basic setup, with pivots accurately positioned.All of the following 3d file types are included: MAX 2014 file - (fully animated) \Maya 2014 file - (fully animated) \FBX 2014 - (fully animated) (with Quads Geometry) \ .FBX 2014 - (fully animated) (with Triangles Geometry) \.OBJ 2014 - (unanimated) \Marmoset 2 File - (the images shown in the thumbnails are using this file) Also included are a range of Physically-Based Rendering texture types, compatible with popular game engines:4096x4096: Shadow_Occlusion \4096x4096: Detailed_Normal_Map4096x4096: Diffuse_Texture4096x4096: High_Light_Specularity4096x4096: Base_Color_Texture4096x4096: Texture_Roughness4096x4096: Metal_Texture4096x4096: UV Map Source texture maps are also provided. They can be used to rapidly map textures into a program like Texture Editor or Game Engine Texture Packager.4096x4096: Shadow_Occlusion4096x4096: Surface_Curvature4096x4096: Material_ID_Map4096x4096: Model_Surface_Normal4096x4096: Model_Points in Space4096x4096: Material_Thickness4096x4096: Environment_Space_Normal About textures: The detailed normals are negative Y-axis. This is normal for directX compatibility. If they appear flipped, select the green channel in a program like Image Editor and hit Command + I on mac or Ctrl + i. Also, to fix too-shiny textures, just make sure they are set to Linear mode in game engines like Unity. You can also simply double click the texture in the game engine and uncheck the "sRGB" box or adjust it using image editors like Adobe Photoshop.UV's are primarily flat with some minor overlap where necessary.All dimensions are metric.Visit My Username for more models ready to be used in your games!

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