
Miscellaneous Shader 107 Texture
cgtrader
Here's the rewritten text: Procedural Based Shader Utilizing Bitmap Colors come alive through a Color map/Specular Color layer, which harmonizes with a diffusion map that controls and manages color flow. Illumination intensifies with a Luminance map, allowing precise brightness management to create an eye-catching ambiance. Texture detail elevates thanks to a bump map's added surface topography. Displacement mapping unlocks creative depth possibilities, adding a level of realism with complex geometry and detailed sculpting capabilities. Utilize seamless 4096*4096 tif images and .c4d file (R15) compatible format for easy integration. This texture map seamlessly blends with Terrain Mask Shader Channel functionality. Procedural effects can be layered on top for an enhanced visual experience. Most importantly, compatibility is guaranteed across Soft Displacement Map software. Unlock your 3D worlds by rendering with 'matprev_env.hdr' from C4D Material Preview Folder Indirect Lighting (IBL), Global Illumination (GI), and Ambient Occlusion (AO) render options bring out the ultimate realistic texture mapping experience. The shader itself features two additional functionality options, NatLum Miscellaneous Shader_107 and ArtLum Miscellaneous Shader_107.
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