Miscellaneous Shader_102

Miscellaneous Shader_102

3docean

[ 1 Bitmap and Procedural Based Shader ] 1. Color map/Specular Color: Define the visual appearance of a surface by selecting a color that reflects light. 1. Diffusion map: Create texture variations on a surface, allowing for subtle detail and realism. 1. Luminance map: Control light intensity across a surface, adding depth and dimensionality. 1. Bump map: Add 3D details to a flat surface, creating the illusion of depth without altering geometry. 1. Displacement map: Manipulate a surface's topology by displacing vertices, resulting in complex shapes. Seamless 4096*4096 tif images and c4d file (R15) are available for use with this shader. The map can be used in conjunction with the Terrain Mask Shader Channel to create dynamic terrain effects. Procedural effects can be layered on top of this map, expanding its creative possibilities. This map is compatible with any Soft that supports Displacement Maps, allowing for versatile applications. Render with matprev_env.hdr from c4d materialpreview folder for optimal results. IBL, GI and AO Render modes are supported by this shader, ensuring accurate lighting simulations. Miscellaneous Shader_102 NatLum: Utilize natural light to enhance the visual appeal of your scene. Miscellaneous Shader_102 ArtLum: Apply artistic lighting effects to add a touch of creativity.

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