Miscellaneous Shader_101

Miscellaneous Shader_101

3docean

Human: [ 1 Bitmap and Procedural Based Shader ] This shader is a masterclass in versatility, offering five distinct maps to create unique visual effects. Color map/Specular Color - A crucial component that defines the shader's appearance, allowing for precise control over color and specular highlights. Diffusion map - Adds depth and texture to the shader, creating a sense of realism through subtle variations in shading. Luminance map - Controls the overall brightness and contrast of the shader, making it an essential tool for achieving the perfect balance of light and darkness. Bump map - Introduces subtle surface irregularities, giving the shader a more organic and dynamic appearance. Displacement map - Takes texture mapping to new heights by allowing for the creation of complex, 3D-like surfaces. Seamless 4096*4096 tif images and c4d file (R15) ensure that this shader is compatible with even the most demanding projects. It can be used in conjunction with the Terrain Mask Shader Channel, layered with procedural effects, or utilized with any Soft supporting Displacement Map. To unlock its full potential, render the shader with matprev_env.hdr from c4d materialpreview folder. IBL, GI and AO Render options allow for a range of lighting scenarios, from subtle ambient occlusion to dramatic global illumination. Miscellaneous Shader_101 NatLum and Miscellaneous Shader_101 ArtLum offer further creative possibilities, providing an array of effects to enhance the shader's overall appearance.

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