
Miscellaneous Shader_097
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader includes four unique maps: Color map/Specular Color Diffusion map Luminance map Bump map Displacement map The maps are provided as seamless 4096*4096 tif images, along with a c4d file (R15) for easy integration. The map can be used in conjunction with the Terrain Mask Shader Channel to create detailed terrain effects. Additionally, the map can be layered on top of procedural effects or used with any Soft that supports Displacement Maps. To render this shader, use the matprev_env.hdr image from the c4d materialpreview folder. This shader is ideal for creating realistic lighting and shading effects, including IBL, GI, and AO renders. It also includes two miscellaneous shaders: NatLum and ArtLum.
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