Miscellaneous Shader_093

Miscellaneous Shader_093

3docean

1 Procedural Based Shader in Bitmap Form This shader uses 5 maps to achieve a realistic look: 1 Color map: Defines the base color of the material 1 Diffusion map: Controls the distribution of light and dark areas 1 Luminance map: Adds depth and dimensionality to the image 1 Bump map: Creates texture and detail on the surface 1 Displacement map: Alters the shape of the object The maps are provided as seamless 4096*4096 tif images, compatible with C4D file format (R15). They can be used in conjunction with the Terrain Mask Shader Channel for enhanced results. These maps can also be layered with procedural effects to create complex and dynamic textures. Additionally, they support Displacement Maps, making them versatile for use with various softwares that support this feature. To render this shader, use the matprev_env.hdr file from the C4D material preview folder. This will allow you to achieve realistic IBL, GI, and AO effects. Other shader settings include: Miscellaneous Shader_093 NatLum: A natural-looking lighting effect Miscellaneous Shader_093 ArtLum: An artistic lighting effect

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