
Miscellaneous Shader_092
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines multiple mapping techniques to achieve a rich, textured look. **Mapping Options** * Color map/Specular Color: Maps color and specular information for added depth * Diffusion map: Adds subtle texture and detail to the surface * Luminance map: Enhances lighting effects and ambient occlusion * Bump map: Creates detailed surface geometry without increasing polygon count * Displacement map: Generates realistic terrain or rock formations **Image Requirements** * Seamless 4096x4096 TIF images for optimal quality * Compatible with C4D R15 file format **Shader Compatibility** * Can be used in conjunction with Terrain Mask Shader Channel * Can be layered with procedural effects for added realism * Supports Soft Displacement Maps, allowing for realistic terrain and rock formations **Rendering Options** * Render with matprev_env.hdr from the C4D Material Preview folder * Enable IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) for a more accurate lighting simulation **Shader Presets** * Miscellaneous Shader_092 NatLum: A natural, earthy look * Miscellaneous Shader_092 ArtLum: A more artistic, stylized appearance
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