
Miscellaneous Shader_090
3docean
1 Bitmap and Procedural Based Shader Color Map/Specular Color: 1 Diffusion Map: 1 Luminance Map: 1 Bump Map: 1 Displacement Map: 1 4096*4096 Seamless TIF Images and C4D File (R15) Maps Can Be Used with Terrain Mask Shader Channel Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting Displacement Maps Render with Matprev_Env.hdr from C4D Material Preview Folder IBL, GI, and AO Render Miscellaneous Shader 090 National Lighting Miscellaneous Shader 090 Artistic Lighting
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