
Miscellaneous Shader_089
3docean
[1 Bitmap and Procedural Based Shader] This shader is equipped to handle a wide range of textures and maps. The following maps can be applied: * 1 Color map/Specular Color: adds depth and dimensionality * 1 Diffusion map: enhances surface details * 1 Luminance map: controls brightness and contrast * 1 Bump map: creates texture and visual interest * 1 Displacement map: generates complex geometry The maps can be seamlessly integrated from 4096*4096 tif images or loaded as a c4d file (R15). This shader is versatile and can be combined with: * Terrain Mask Shader Channel for enhanced terrain rendering * Procedural effects for unique textures and patterns * Soft displacement mapping for smooth surfaces To render this shader, use the matprev_env.hdr image from the c4d material preview folder. Rendering options include: * IBL (Image-Based Lighting) for realistic lighting * GI (Global Illumination) for accurate ambient occlusion * AO (Ambient Occlusion) for added depth and dimension Additional shaders available: * Miscellaneous Shader_089 NatLum: natural lighting effects * Miscellaneous Shader_089 ArtLum: artistic lighting styles
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