
Miscellaneous Shader_084
3docean
[ 1 Procedural Based and Bitmap Shader ] 1. Color map/Specular Color: 1 Diffusion map: 1 Luminance map: 1 Bump map: 1 Displacement map: Seamless 4096*4096 tif images and c4d file (R15) available Map can be used with Terrain Mask Shader Channel for seamless integration Map can be layered with procedural effects to achieve unique visuals Map is compatible with any Soft supporting Displacement Map Render with matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Render capabilities enabled Miscellaneous Shader_084 NatLum and Miscellaneous Shader_084 ArtLum included
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