
Miscellaneous Shader_083
3docean
[ 1 Bitmap and Procedural Based Shader ] Color Map/Specular Color: 1 Diffusion Map: 1 Luminance Map: 1 Bump Map: 1 Displacement Map: 1 Seamless 4096*4096 tif images and c4d file (R15) are available for use. The map can be layered with procedural effects or used with Terrain Mask Shader Channel. It is also compatible with any Soft that supports Displacement Maps. Render the map with matprev_env.hdr from the c4d materialpreview folder to achieve realistic results. IBL, GI, and AO Render options are available for use. Miscellaneous Shaders: NatLum (Shader_083) ArtLum (Shader_083)
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