
Miscellaneous Shader_082
3docean
1 Bitmap and Procedural Based Shader This shader combines various maps to create a unique visual effect. The following maps can be used with this shader: Color Map/Specular Color: This map determines the color and specular properties of the material. Diffusion Map: This map controls the amount of diffusion in the material, creating a sense of texture and depth. Luminance Map: This map affects the brightness and luminosity of the material, adding realism to its appearance. Bump Map: This map creates a 3D-like effect on the surface of the material by simulating bumps and irregularities. Displacement Map: This map allows for advanced displacement techniques, enabling the creation of complex textures and patterns. This shader supports seamless 4096x4096 tif images and c4d files (R15). It can be used with Terrain Mask Shader Channel, layered with procedural effects, or combined with any Soft supporting Displacement Map. To render this shader, use matprev_env.hdr from the c4d material preview folder. This will allow for IBL, GI, and AO rendering. Additional shaders that can be used in conjunction with this one include Miscellaneous Shader_082 NatLum and Miscellaneous Shader_082 ArtLum. These shaders offer various effects and enhancements to the base shader, allowing for greater creative control and flexibility.
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