Miscellaneous Shader_080

Miscellaneous Shader_080

3docean

[ 1 Procedural Based Shader With Bitmap Integration ]\n\n\n 1 Color Map And Specular Color Data Layer\n1 Diffusion Map For Realistic Texture Simulation\n1 Luminance Map To Enhance Depth Perception\n1 Bump Map For Increased Surface Detailing\n1 Displacement Map For Advanced Terrain Modeling \n\n\n Seamless 4096x4096 Tif Images And C4d File Formats Available (R15 Compatible)\nMap Can Be Integrated With Terrain Mask Shader Channels\nProcedural Effects Can Be Layered On Top Of The Map\nCompatible With Any Software Supporting Displacement Maps \n\n\n Render Using Matprev_env.hdr From C4d Material Preview Folder \n\n\n IBL, GI, And AO Rendering Capabilities Enabled \n\n\n Miscellaneous Shader_080 Natural Lighting Effects\nMiscellaneous Shader_080 Artistic Lighting Effects

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