
Miscellaneous Shader_077
3docean
[ 1 High-Resolution Bitmap and Procedural Shader ] **Shader Details** * Color map/Specular Color: Controls the overall appearance of the shader * Diffusion map: Adds texture and detail to the shader * Luminance map: Determines the brightness and glow of the shader * Bump map: Creates the illusion of depth and surface roughness * Displacement map: Allows for advanced 3D modeling capabilities **Image Files** * Seamless 4096x4096 TIF images provide high-resolution texture maps * C4D file (R15) ensures compatibility with popular 3D software **Shader Channels** * The map can be used with the Terrain Mask Shader Channel to enhance outdoor environments * Procedural effects can be layered on top of the map for added realism * Soft materials supporting Displacement Maps can utilize this shader for enhanced detail **Rendering Options** * Render with matprev_env.hdr from the C4D material preview folder for realistic lighting effects * IBL, GI, and AO rendering options available for advanced lighting simulations **Additional Shader Variations** * Miscellaneous Shader_077 NatLum: A natural lighting variant of the shader * Miscellaneous Shader_077 ArtLum: An artistic lighting variant of the shader
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