Miscellaneous Shader_075

Miscellaneous Shader_075

3docean

The map is a 1-bit and procedural-based shader that uses five different maps to create a seamless texture. These maps include: 1 Color Map/Specular Color: This map defines the color and specular properties of the surface. 1 Diffusion Map: This map determines how much light scatters in different directions, creating subtle variations in texture. 1 Luminance Map: This map controls the brightness and darkness of the surface, adding depth to the overall look. 1 Bump Map: This map creates a 3D effect by simulating tiny bumps on the surface, giving it a more realistic appearance. 1 Displacement Map: This map alters the geometry of the surface, creating complex shapes and forms. The map is provided as seamless 4096x4096 TIF images and C4D file (R15), making it easy to integrate into any project. It can be used in conjunction with the Terrain Mask Shader Channel for added flexibility. Additionally, the map can be layered with procedural effects or used with any software that supports displacement maps. To render the map, use the matprev_env.hdr file from the C4D Material Preview folder. This will ensure accurate lighting and reflections. The shader is designed to work well in conjunction with IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering techniques. It also includes two Miscellaneous Shaders: Shader_075 NatLum and Shader_075 ArtLum, which can be used for various creative effects.

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