Miscellaneous Shader_074

Miscellaneous Shader_074

3docean

Bitmap and Procedural Based Shader: Advanced Texture Mapping This shader features a range of map types to enhance texture complexity: Color Map/Specular Color: Defines material appearance Diffusion Map: Adds surface detail Luminance Map: Controls light interaction Bump Map: Creates subtle surface irregularities Displacement Map: Alters surface geometry Seamless textures available in 4096x4096 TIF format, compatible with C4D file (R15) Integrates seamlessly with Terrain Mask Shader Channel Can be layered with procedural effects for enhanced realism Supports Soft Displacement Maps from various sources Rendering Options: Render with matprev_env.hdr from the C4D Material Preview folder Enable IBL, GI, and AO for advanced lighting simulation Additional Shader Features: Miscellaneous Shader_074 NatLum: Natural-looking luminance control Miscellaneous Shader_074 ArtLum: Artistic luminance manipulation

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