Miscellaneous Shader_070

Miscellaneous Shader_070

3docean

[ 1 Bitmap and Procedural Based Shader ] The shader consists of four essential maps: 1. Color map/Specular Color: Controls the overall color and specular properties of the material. 1. Diffusion map: Dictates how light interacts with the surface, affecting its appearance under varying lighting conditions. 1. Luminance map: Determines the brightness and intensity of the material's illumination. 1. Bump map: Adds texture and depth to the surface by creating subtle elevations and depressions. The maps are provided in seamless 4096*4096 tif images and c4d file (R15) formats, making them highly versatile for use in a variety of applications. Key features of this shader include: Seamless integration with Terrain Mask Shader Channel Layering capabilities with procedural effects Compatibility with any Soft renderer supporting Displacement Map To achieve optimal results, render the shader using matprev_env.hdr from c4d materialpreview folder. This will ensure accurate IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering. Miscellaneous Shader_070 NatLum: A versatile shader for natural lighting effects. Miscellaneous Shader_070 ArtLum: A creative shader for artistic lighting applications.

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