Miscellaneous Shader_069

Miscellaneous Shader_069

3docean

1 Bitmap and Procedural Based Shader This shader is comprised of the following maps: 1 Color map/Specular Color: controls color and specular properties 1 Diffusion map: adds texture and depth to materials 1 Luminance map: affects light and shadow interactions 1 Bump map: creates visual interest with subtle surface details 1 Displacement map: manipulates 3D geometry The provided maps are seamless, high-resolution images (4096x4096 tif) that can be used in conjunction with C4D files (R15). These maps can also be utilized with the Terrain Mask Shader Channel and layered with procedural effects. Furthermore, they can be combined with any software supporting Displacement Maps. To render this shader, use the matprev_env.hdr file from the C4D material preview folder. This shader supports IBL, GI, and AO rendering. Additional features include: Miscellaneous Shader_069 NatLum: controls natural lighting effects Miscellaneous Shader_069 ArtLum: manipulates artistic lighting effects

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