
Miscellaneous Shader_063
3docean
Bitmap and Procedural Based Shader Color Map/Specular Color Diffusion Map Luminance Map Bump Map Displacement Map Seamless 4096*4096 Tif Images and C4d File (R15) Can Be Used with Terrain Mask Shader Channel Can Be Layered with Procedural Effects Can Be Used with Any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4d Material Preview Folder IBL, GI, and AO Render Miscellaneous Shader_063 Natural Light Miscellaneous Shader_063 Artistic Lighting
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