Miscellaneous Shader_060

Miscellaneous Shader_060

3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color Map/Specular Color 1 Diffusion Map 1 Luminance Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4d File (R15) Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects Map Can Be Used with Any Soft Supporting Displacement Map Render with Matprev_env.hdr from C4d Material Preview Folder IBL, GI, and AO Render Miscellaneous Shader_060 Natural Light Miscellaneous Shader_060 Artistic Lighting

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