Miscellaneous Shader_057

Miscellaneous Shader_057

3docean

1 Bitmap and Procedural Based Shader This shader combines bitmap data with procedural elements to create a unique visual effect. It uses four different maps: Color map/Specular Color, Diffusion map, Luminance map, and Bump map. Additionally, it incorporates a Displacement map for added depth. The shader is compatible with seamless 4096*4096 tif images and C4D files (R15). It can be used in conjunction with the Terrain Mask Shader Channel, allowing for precise control over terrain textures. The maps can also be layered with procedural effects to create complex, detailed environments. This shader supports displacement mapping and is compatible with any software that supports this feature. When rendering, it's recommended to use the matprev_env.hdr file from the C4D material preview folder. The shader includes IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render options. It also features two miscellaneous shaders: NatLum and ArtLum.

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