
Miscellaneous Shader_054
3docean
[ 1 Advanced Texture Mapping System ] This package includes four essential maps: 1. Color map/Specular Highlight Map: Define the colors and specular properties of your model. 1. Diffusion map: Control the diffusion of light across your model's surface. 1. Luminance map: Set the luminance values for a realistic lighting effect. 1. Bump map: Create detailed textures with added depth and realism. Delivered are seamless 4096*4096 tif images and c4d file (R15), ready for use in various applications. These maps can be used with Terrain Mask Shader Channel, layered with procedural effects, or utilized with any software supporting Displacement Maps. Render your scene with matprev_env.hdr from the c4d materialpreview folder. This package includes advanced rendering options such as IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion). Also included are Miscellaneous Shader_054 NatLum and Miscellaneous Shader_054 ArtLum for added versatility.
With this file you will be able to print Miscellaneous Shader_054 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Miscellaneous Shader_054.