
Miscellaneous Shader_053
3docean
1 Bitmap and Procedural Based Shader This shader includes several key components: Color map/Specular Color Diffusion map Luminance map Bump map Displacement map The provided maps are seamless 4096*4096 tif images and c4d files (R15), allowing for versatile use. Specifically, these maps can be used with the Terrain Mask Shader Channel or layered with procedural effects to achieve unique results. Furthermore, this shader supports displacement maps, making it compatible with any software that offers this feature. To render the map, use matprev_env.hdr from the c4d material preview folder. Render settings include IBL, GI, and AO. This shader also includes Miscellaneous Shader_053 NatLum and ArtLum for additional creative options.
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