Miscellaneous Shader_049
3docean
1 Advanced Bitmap and Procedural Rendering System Utilize the following maps to create a rich visual experience: 1 High-Resolution Color Map/Specular Color 1 Detailed Diffusion Map 1 Luminance Map for precise lighting control 1 Bump Map for added texture depth 1 Displacement Map for realistic surface geometry Seamless, high-quality maps in TIFF format (4096*4096 pixels) and compatible with Cinema 4D files (R15) Maps can be combined with Terrain Mask Shader Channel for enhanced realism Maps can be layered with procedural effects to create complex textures Maps are fully supported by Soft, allowing for versatile displacement mapping Render with the high-dynamic-range image matprev_env.hdr from the C4D material preview folder Enable advanced rendering capabilities: 1 IBL (Image-Based Lighting) 1 GI (Global Illumination) 1 AO (Ambient Occlusion) Rendering Access additional shader options: Miscellaneous Shader_049 NatLum Miscellaneous Shader_049 ArtLum
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