Miscellaneous Shader 047 Texture

Miscellaneous Shader 047 Texture

cgtrader

A 1 Bitmap and Procedural Based Shader for Artists The 5 Main Texture Maps Used in This Shader Are: 1 High-Detail Color/Specular Map for a Realistic Sheen 1 Diffusion Map to Add Subtle Gradients 1 Luminance Map for Realistic Lighting Effects 1 Bump Map to Add Surface Roughness and Details 1 Displacement Map to Create Convex and Concave Shapes Seamless 4096x4096 TIFF Images for Easy Texture Integration This Shader Includes a Native C4D File Format (R15) Texture Maps Can Be Used with Terrain Mask Shader Channel for Complex Terrain Modeling Artists Can Layer Multiple Procedural Effects for Advanced Simulations Using this Shader Requires the Material Preview Image from the c4d Material Preview Folder, matprev_env.hdr For Realistic Rendering Use Global Illumination and Ambient Occlusion to Enhance Light Accuracies.

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